Sig - Sketch#50 - Real Time VFX

Por um escritor misterioso
Last updated 10 novembro 2024
Sig - Sketch#50 - Real Time VFX
I imagine it’s kinda late to join the train, but I hope it’s not TOO late! This is gonna be my first time participating, yaaay \o/ I was working on a similar effect for the second course of Gabriel Aguiar on Udemy…but, on the last couple weeks, I ended up derailing myself from the course while messing around with Fresnel and Alpha Clipping. Alpha Clipping did not work on Shader Graph when using the Fresnel effect along with it, then I had to move back to Shuriken and redo the whole effect. P
Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
Sig - Sketch#50 - Real Time VFX
Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
Geodraws - Sketch #50 - Real Time VFX
Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
GitHub - mikeroyal/AR-VR-Guide: A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
GitHub - mikeroyal/AR-VR-Guide: A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Sig - Sketch#50 - Real Time VFX
Sig - Sketch#50 - Real Time VFX
Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
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Sig - Sketch#50 - Real Time VFX
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