Elden Ring Gets Long-Promised Ray Tracing Support on PC, PS5, Xbox Series S/X: Details
Por um escritor misterioso
Last updated 22 dezembro 2024
Elden Ring has received its long-promised ray tracing update, courtesy of patch 1.09. The update is now live on PC, PS5, and Xbox Series S/X, with modder Lance McDonald confirming that the graphics options are limited to ray-traced ambient occlusion and ray-traced shadows. There are no ray-traced reflections or support for Nvidia or AMD’s upscaling methods to smoothen framerates on demanding settings. Bandai Namco has also released system requirements for a ray-traced gameplay experience, and some balance adjustments to Elden Ring.
FromSoftware's Elden Ring is Around 30 Hours Long With Multiple Endings
Xbox Series X review
Elden Ring update 1.09 patch notes: Ray Tracing coming to current-gen
Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC
Looks like SX/SS only consoles using VRS for Doom Eternal : r/XboxSeriesX
Do you think PS5/XSX will be able to handle Ray tracing at 60 fps? Maybe reducing the resolution to 1440p/1080p? It would be a shame to have to try it at 30fps (
Elden Ring's long promised ray tracing support finally arrives, but there's some bad news
Elden Ring's RT upgrade is not the feature we wanted
Elden Ring's RT upgrade is not the feature we wanted
Elden Ring gets ray tracing on PC and consoles, but some gamers are disappointed
Microsoft Not Happy With Xbox, It's Claimed - Insider Gaming
Review: Elden Ring is Held Back by Its PC Performance - Siliconera
Elden Ring now has ray tracing, gets ready for the expansion with update 1.09 - Meristation
Elden Ring falls foul to frame-rate jitters on PlayStation 5, Xbox Series X, and PC, but there are workarounds - News
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